// project · longhaul

Longhaul

My first game. Long-haul trucking, but in space. It's cosy, calm and a little bit silly, and it plays out over days in real time: you check in on your ship now and then, a bit like a Tamagotchi.

GameGodotPhone + MacEarly access

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Note: this page is an AI-generated summary of the project. The game and the screenshots are real — the prose isn't hand-written.

// the idea

You're the driver of a cargo ship. You walk around it, make tea, get some sleep, undock from a station in Earth orbit and set off on a run that takes real days, not minutes. Fly by hand or hand it to the autopilot, clear the odd asteroid with lasers and torpedoes, and plan the next leg on a star map of the real solar system. No rush. That's the point.

// look

The cargo ship docked at a station above Earth
Docked at the station in Earth orbit, before a run.
The pilot standing in the ship's bunk room next to the galley door
The bunk room. Keep calm and haul mugs.
Longhaul on a phone, walking towards the galley with a touch joystick
On a phone, with a touch joystick.
The ship firing a laser at a locked-on asteroid
Lasers for asteroids. Torpedoes for the big ones.
Star map with real planet positions and a route from Earth to Neptune
The star map: real planet positions, a route to Neptune and a fuel stop on the way.

// what you do

a day on the road
  • Walk the shipA detailed 3D ship: bunk, galley, engine room, cockpit
  • Real-time daysTrips take real days. Check in, sleep, check in again
  • Undock and flyLeave a station in Earth orbit, fly by hand or on autopilot
  • Lasers and torpedoesFor the asteroids that get in the way
  • Star mapReal planet positions, Mercury to Pluto, with routes and fuel stops
  • Phone and MacBuilt in Godot, exported to the web, plays in the browser